# How to Use Generate Cuts, Cut Regions, and Optimize in the Guitar Editor

If you are using the [Guitar Editor Canvas](/editor), three tools can save you a lot of cleanup time: **Generate**, **cut regions**, and **Optimize**.

Together, they help you do two important things:

- shape the song into useful sections
- make awkward notes easier to play

This guide walks through what each tool does and when to use it.

## What Generate cuts does

In the editor toolbar, there is a **Cut segments** section with a **Generate** button.

Generate cuts is useful when your tab feels like one long stream and you want a cleaner structure fast. It creates cut segments from the notes that are already in the tab and replaces the current set of cut segments with a fresh set.

This is a strong starting point when:

- you just imported or transcribed a draft
- you want the song split into smaller working sections
- you need clearer boundaries before cleaning up details

It is usually faster to generate the first pass automatically and then refine the result than it is to build every section by hand.

## What cut regions are

Cut regions are the song sections the editor uses to break the arrangement into manageable chunks.

Each region has:

- a start and end range
- a string and fret coordinate attached to that segment

That means cut regions are not only visual boundaries. They are editable parts of the arrangement that you can shape to fit the actual flow of the song.

## How to use cut regions well

After you press **Generate**, look through the segments and ask a simple question: do these boundaries match the real phrases in the music?

If they do not, you can refine them.

In the editor, you can:

- insert a new cut boundary at a specific time
- shift an existing boundary
- delete a boundary you do not want
- edit the string and fret assigned to a segment
- apply the updated set of segments back to the tab

This matters because a good section layout makes the rest of editing easier. Once the song is broken into cleaner pieces, it becomes much easier to focus on transitions, repeated phrases, and awkward spots.

## A simple Generate cuts workflow

Here is a practical way to use the feature:

1. Start with a draft in the editor.
2. Open the **Cut segments** tools.
3. Press **Generate** to create the first set of cut segments.
4. Review the result and look for boundaries that feel too early, too late, or unnecessary.
5. Insert, move, or delete boundaries until the sections match the way the song is actually played.
6. Adjust any string and fret region settings that need cleanup.

That gives you a cleaner structure before you spend time polishing fingerings and chord choices.

## What Optimize does

The **Optimize** button in the main toolbar works on selected notes.

When you select one or more notes and use Optimize, the editor assigns note optimals to those selected notes. In plain terms, it helps you move toward better note placements and cleaner fingerings without manually rebuilding each note choice from scratch.

This is useful when:

- a phrase feels awkward in the hand
- the current note positions create too much movement
- you want a smoother way to play the same line

Optimize is especially helpful after importing a rough tab, because that is often where the first fingering choices need the most work.

## How to review alternate fingerings after Optimize

When you select a single note in the editor, the note menu can show **Alternative fingerings**. These appear as possible tabs and blocked tabs.

That gives you a fast way to compare note positions instead of guessing.

A simple workflow looks like this:

1. Select the note or short phrase that feels bad to play.
2. Use **Optimize** from the toolbar.
3. Open a note and review the alternative fingerings shown in the note menu.
4. Click through the options until the phrase feels better under your fingers.

For chords, the editor also exposes alternative fingerings so you can compare full chord shapes, not only single-note placements.

## When to use Generate cuts first and Optimize second

In most cases, it is better to organize the song first and optimize details second.

That means:

1. generate cuts
2. clean up the cut regions
3. optimize awkward notes
4. review note and chord fingering alternatives

This order works well because structure problems and fingering problems are different. First you want the right sections. Then you want the easiest and most musical way to play what is inside those sections.

## When to skip Generate and optimize immediately

Sometimes the song structure is already clear and the main problem is just playability.

If that is the case, go straight to Optimize when:

- only one phrase feels wrong
- the section layout is already good
- you only need better note choices, not better boundaries

The best workflow depends on whether your problem is structure or fingering.

## Final thought

Generate cuts, cut regions, and Optimize work best together.

Generate gives you structure. Cut region editing helps you shape that structure. Optimize helps you improve what happens inside it.

If you want to use all three in one workflow, start in the [Guitar Editor Canvas](/editor) and use the [transcriber](/transcriber) whenever you want a draft to clean up first.